ZBrush modeling

3D sculpt inspired by mixed martial arts.

Space Switching Video Series

A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.

Rigid Bodies Simulation

Small project with simulated rigid bodies and nParticle effects.

Maya Muscle Tutorial

A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.

Wednesday, February 29, 2012

ZBrush Update!

Less than six months after the release of ZBrush 4R2 – and just a month after ZBrush 4R2b – Pixologic just announced another major free update to ZBrush. ZBrush 4R3 will expand the FiberMesh hair simulation toolkit added in 4R2b, and add a range of new features, including vector displacement maps and the option to convert FiberMesh and MicroMesh renders – the latter, scenes in which FiberMesh hairs have been replaced by other 3D models – back to geometry for editing.

The release should also include the NoiseMaker procedural texture-generation plugin, first announced last year. There’s no news about the QRemesher remeshing plugin unveiled on the release of ZBrush 4R2b, though.

Updated 29 February: ZBrush 4R3 is now available here.

News from: CG Channel

Tuesday, February 28, 2012

Final Render test

Maya, Mudbox, Photoshop

Just wanted to test uploading some work. This is a final render using multiple passes. I'll post some more images of the workflow and passes soon.

Up and running!

This is my very first blog! I'll be posting here some of my recent and future work. Feel free to comment, critique, or make suggestions.

Luiz