Thursday, April 26, 2012

Character Rig

For the rig of the character, the following requirements were set. Iconic controls frozen, named, history deleted, joint chain oriented properly, RP IK handle hip to ankle, SC IK handle ankle to toe, joints placed properly within geometry, history frozen on geometry, transformations frozen on geometry, geometry attached to rig, joints redrawn, hierarchy functions properly. The video below shows the rig. For this simple project a puppet rig was used. This is my advance version of the rig, which also included more controls and an IK handle for the arms joint chain. 

Click here to watch model:

Comments are very welcome. Thanks


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