ZBrush modeling

3D sculpt inspired by mixed martial arts.

Space Switching Video Series

A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.

Rigid Bodies Simulation

Small project with simulated rigid bodies and nParticle effects.

Maya Muscle Tutorial

A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.

Wednesday, February 27, 2013

Script for Arm Rigging Tool

This is the first in a series of modules for a rigging tool Im developing. This is for arm rigging. Basically it allows for a FK setup, IK setup, and FKIK switching. Requirements include having the joints and control icons already laid out. I'll be uploading one module at a time accompanied by a video demo on it. This script was coded with python. Enjoy!

Video demo:
https://vimeo.com/60654095

Script file:
http://www.creativecrash.com/maya/downloads/scripts-plugins/c/arm-rigging-tool

Friday, February 1, 2013

Goal Setting

Hello guys,
This post will be a little different from the usual ones. Im going start a habit, I already have been implementing in my life, here with this blog. That is goal setting. On the first day of every month, starting today, I will post a list of goals I want to have accomplished, related to my work, by the end of the month. It will include things I might want to improve on, start on, finish, or do entirely from start to finish. This will keep me accountable for doing these things I set myself up to doing. As part of a requirement as well, I will have to post at the end of every week, so that is 4 times a month, progress pictures and brief note on where I am currently with that project and what I plan on doing with next. So lets get down to business.

This month I plan on working on 3 separate projects. I chose them based on areas that interest me and that I want to put more time in. So here we go,

1. Male model in Maya
       Things to look for:
                - Complete model: with teeth, gums, and tongue (for production rigging)
                - Anatomically correct shapes
                - Good edge flow
                - mid-level resolution
Some reference videos:
          vimeo.com/19135810
          vimeo.com/19138914

Also look in CRI and CDC reference folder.

Level of Completion GOAL: Entirely modeled

2. Auto rigging script
      Thinks to look for:
              - Modular coding
              - Individual systems (arms, legs, back, etc...)
              - Requirements: Joints and control icons in position

Level of Completion GOAL: Have at least standalone functions for building each separate rig system.

3. Bust Modeling
        Things to look for:
                 - Accurate head proportions
                 - Accurate head and face landmarks placing
                 - Identifiable gender and age of model (male / elder)
                 - Realistic

Level of Completion GOAL: Entirely modeled with finer details such as skin pores and wrinkles.

So there we are. 3 separate projects. I'll keep posting as work on them.

See you soon!!



Lip Sync Animation

This is short lip sync animation. The lip sync itself can definitely be better. I think I've improved a lot on blocking out my poses and breakdowns, and creating nice moving holds, anticipation, drag, and overshoot. I think I made good use of arcs, and overlapping action. I'll keep practicing.

https://vimeo.com/58762205