Wednesday, March 6, 2013

Base head model

For a realistic bust that I want to do I modeled this base head. Like I mentioned it in the previous post, I will eventually rig this head. The steps to completing this project will be broken down as such:

Shading and Lighting

1. Base modeling (done)
2. ZBrush detailed modeling
3. Texture painting
4. UVing, Displacement and Normal map exporting
5. Skin Shading


1. Joint Layout
2. Animation controls Layout
3. Rig setup
4. Weight Painting
5. Blend Shapes
6. Clean up

Here are some screenshots and turn around of the current base mesh for the head.


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