ZBrush modeling

3D sculpt inspired by mixed martial arts.

Space Switching Video Series

A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.

Rigid Bodies Simulation

Small project with simulated rigid bodies and nParticle effects.

Maya Muscle Tutorial

A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.

Thursday, October 31, 2013

Spidey rig update

The Spidey rig has evolved! New look, more intuitive controls, and more advance features. More updates soon.


 

  



Little guy!




Wednesday, October 16, 2013

Droid Game Rig: Collision to Animation test

An early test for a droid game rig. The setup includes a 'breakable' mode where the the rig's 'free ctrls' can move individual body parts freely in world space. On top of that a system was needed that would allow us to simulate collisions for quick animations down onto the controls without weighing down the scene. Once done the simulation can be baked to the controls so that we could continue to animate the controls for cleanup and finessing.

Model: Roberto Saavedra

Monday, October 14, 2013

Clicker Game Rig

Early iteration of animation rig for a game project. Character based on the zombie creature from 'Last of Us'.

Contribution: Retopology and rigging.



Animation: Fabio Ribak
Model: Roberto Saavedra