An early test for a droid game rig. The setup includes a 'breakable' mode where the the rig's 'free ctrls' can move individual body parts freely in world space. On top of that a system was needed that would allow us to simulate collisions for quick animations down onto the controls without weighing down the scene. Once done the simulation can be baked to the controls so that we could continue to animate the controls for cleanup and finessing.
Model: Roberto Saavedra
Wednesday, October 16, 2013
Droid Game Rig: Collision to Animation test
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