ZBrush modeling

3D sculpt inspired by mixed martial arts.

Space Switching Video Series

A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.

Rigid Bodies Simulation

Small project with simulated rigid bodies and nParticle effects.

Maya Muscle Tutorial

A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.

Monday, April 29, 2013

Meta Nodes - Modular Procedural Rigging

So I just posted a couple of videos demonstrating a modular auto rigging tool Im working on. Its based around the concept of meta nodes in introduced by David Hunt in his presentation on Modular Procedural Rigging at the GDC 2009.

This tool is still under development and still needs to have a lot of testing done. But the next step is to also make a gui for it and the ultimate goal is to create tools for rigging procedurally and animator friendly tools for working with the features in the rigs, like ik/fk matching, space swapping, etc.

The videos can be watched here:

Part 1 @ https://vimeo.com/65113556
Part 2 @ https://vimeo.com/65113832

Enjoy!

Sunday, April 14, 2013

Ribbon Spine

Interestingly, after I posted the demo doing the advance backbone, I realized I mainly used that method ( with spline ik) and haven't done a ribbon spine in awhile. So here is an advance backbone using the ribbon spine method.

Video @ https://vimeo./63988104 com

Update on Custom Rigging Toolkit

So its definitely been awhile since my last post. But here is a sneek peak of the rigging toolkit in action. Watch me use it to build an advance stretchy backbone system with IK and FK controls.

Video @ https://vimeo.com/63988103