The Spidey rig has evolved! New look, more intuitive controls, and more advance features. More updates soon.
3D sculpt inspired by mixed martial arts.
A video series explaining the concept and scripting a tool to setup and interact with space switching setup for rigs.
Small project with simulated rigid bodies and nParticle effects.
A tutorial on using the spline deformer on custom geometry to create muscle flexing and stretching behavior.
import maya.cmds as cmds
from functools import partial
def rotateContext(axis, *args):
cmds.manipRotateContext( 'Rotate', e=True, ah=axis)
if cmds.window("rotateContextUI", exists=True):
cmds.deleteUI("rotateContextUI")
win = cmds.window("rotateContextUI", title="Rotate Axis UI", w=150, sizeable=False)
cmds.rowColumnLayout(nc=3, columnAttach=[(1,"both", 2), (3, "both", 2)])
cmds.button("X", w=30, bgc=[1,0,0], c=partial(rotateContext, 0))
cmds.button("Y", w=30, bgc=[0,1,0], c=partial(rotateContext, 1))
cmds.button("Z", w=30, bgc=[0,0,1], c=partial(rotateContext, 2))
cmds.showWindow(win)