Thursday, April 26, 2012

Character model


For the modeling of the character, the following requirements were set. The model had to be seamless at a 500-800 polycount. For delivery, history deleted, trasformations frozen, geometry named, pivot at origin, placed on grid, quadded, edgelooping for deformation (3 edges: shoulder, elbow, wrist, hip, knee, ankle), good curvature. The video below shows the model. I based it of this photo reference,



Click here to watch model: http://vimeo.com/41084121

Comments are very welcome. Thanks

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