And here we go again! This week the model is closer than ever to looking finished. There is, what I consider the most important feature, the detailed head. To finish off the head, I modeled the ear, and the foot which was the final body part. With all these modeled, I attached everything into a final model, and fixed any seams or geometry issues. With the model mirrored over and complete I did the UV for the model. Very busy week definitely, but the model speaks for itself.
So first in line was the detailed head.
And here is a little video.
As soon as the more detailed head was done, I was ready to model the ear. I created a basic shape and then deformed it to match the model's ear shape. Here are some screenshots.
And as expected, a video as well.
Now that all the parts are modeled I can attach everything. I opted to go top to bottom. So first, I attached the ear. Then I build the geometry for the neck, I actually build it separately and then attached it as a bridge between the head and the torso. Then the arm to the torso, and the hand to the arm. Next was the leg to the torso, rerouting some geometry for the gluteus. And finally, the foot to the leg. So lets check it out.
Ear attachment:
Neck attachment:
Arms and Leg attachment:
And a quick vid
Hand attachment:
Foot attachment:
And a final movie
With all parts attached the model is ready for UVs. Here are screenshots of the UVs.
And here is a little video.
As soon as the more detailed head was done, I was ready to model the ear. I created a basic shape and then deformed it to match the model's ear shape. Here are some screenshots.
And as expected, a video as well.
Next we did the foot. Because the wasn't a really important part of the project, I approached it more freely. Especially because there wasn't very good reference available for the model's feet. However the foot topology still does justice to the human foot anatomy and shape. So lets get to it.
And a video.
Now that all the parts are modeled I can attach everything. I opted to go top to bottom. So first, I attached the ear. Then I build the geometry for the neck, I actually build it separately and then attached it as a bridge between the head and the torso. Then the arm to the torso, and the hand to the arm. Next was the leg to the torso, rerouting some geometry for the gluteus. And finally, the foot to the leg. So lets check it out.
Ear attachment:
Neck attachment:
Arms and Leg attachment:
And a quick vid
Hand attachment:
Foot attachment:
And a final movie
With all parts attached the model is ready for UVs. Here are screenshots of the UVs.
So finally done with the modeling part lets move on to the character design sheet. This week I completely finished the character sheet. Added the swatches for materials, labels and titles, and close ups of props. Here is how it turned out.
And we bring week III to and end. Stay tuned for more.
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