Here we are. Im excited for these next few posts that will show from start to finish the pre-production work on the character design to modeling of a human female model fully textured ready for use in film production or high-resolution game. To break it down, this project took 4 weeks. This is how I scheduled the production for the time I had.
Week I:
Modeling:
Reference selection and Image Plane building
Base Model Blockout
Part I - Hand
Character Design:
Character Concept and Design Brainstorming
Character Bio Development
Character Outfit Development
Week II:
Modeling:
Part III - Leg
Part IV - Torso
Part V - Base Head
Character Design:
Character Sheet Development (character and outfit/accessories)
Week III:
Modeling:
Part VI - Detailed Head
Part VII - Ear
Part VIII - Parts Attachment
Part IX - UVs
Character Design:
Character Sheet Development (material swatches and labels)
Week IV:
Modeling:
Part VI - Hair
Part VII - Light Setup
Part VIII - Render Deliverables
Character Design:
Character Sheet Development (finalizing and compositing)
So, after this very crowded agenda, came the fun part.
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